The proud humans of House Deneith carry
the Mark of Sentinel. Born in pre-Galifar
Karrnath about twenty-six hundred years
ago, today the house offers the services of
the Defenders Guild and Blademarks Guild,
one devoted to protection and the other to supply mercenaries
to the highest bidders. From his base of operations
in Karrlakton, Baron Breven d’Deneith controls
the guilds and oversees the activities of the Sentinel
Marshals who, by ancient decree, provide law and order
across national boundaries.
Since the rise of Galifar, House Deneith has held to a military structure. Heirs of the house are expected to serve in the Defenders Guild, the Blademarks, or the Sentinel Marshals, and leaders of the house are usually chosen from the generals of the Blademarks.
Because of its mercenary forces, Deneith holds the most significant military power among the dragonmarked houses. In the past, it has strictly abided by its vow of neutrality, selling its services to those on both sides of any conflict. With the Five Nations weakened by the Last War, some within the house feel that it is time for Deneith to exercise its power to forge a new kingdom. Chief among these activists is Shirin d’Deneith, Lord Commander of the Blademarks. A recent convert to The Blood of Vol, Shirin has been working with the Order of the Emerald Claw and may soon attempt to wrest control of the house away from Breven.
The Defenders Guild provides personal protection, including skilled bodyguards and wizards who can place warding spells on their charges. The Blademarks Guild manages mercenary activities across Khorvaire. Members of House Deneith serve as officers, trainers, and strategists, but the rank-and-file soldiers of the Blademarks are largely hired mercenaries. The hobgoblins of Darguun and the elves of Valenar both have strong representation in the forces of Deneith, but most of the house’s soldiers are human. One noteworthy troop is the League of the Bitter Blade. This mercenary band is composed of soldiers who served in the Queen’s Guard of Cyre and are now left with no war to fight and no kingdom to return to.